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Lamprea-R

So, what now?
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Deviation Spotlight

Artist // Professional // Digital Art
  • Sep 2
  • Colombia
  • Deviant for 19 years
  • He / Him
Badges
Super Llama: Llamas are awesome! (16)
Halloween: Get Spooky With It
birthdAy '10: decade of deviousness
My Bio
Time to update this thing.

I'm currently 28, with one step outside college (I graduate on December). I work mainly in the areas of 3D Modeling, installation and digital art, with strong interactive content. I love site-specific projects since the challenge is always different.

I am a supporter of "pretty" art. While I'm certain that art can be used to make a political statement and is a great tool to question society, art for the sake of aesthetic is also valuable, and shouldn't be seen as inferior.

I also dabble in writing, even if I don't do it frequently.

Favourite Visual Artist
Luis Caballero, René Magritte, H.R. Giger, Alejandro Obregón, Mike Walton
Favourite Movies
Russian Ark, Gravity, Stalker, Event Horizon, Alien, Blade Runner, John Wick
Favourite TV Shows
The Middle
Favourite Bands / Musical Artists
Carpenter Brut, Perturbator, Nine Inch Nails, Feint, BT, Yoko Kanno, Jon Hällur.
Favourite Books
Ulysses (James Joyce), Forever War (Joe Haldeman), Imajica (Clive Barker), Discworld saga, Only Forward (Michael Marshall Smith)
Favourite Writers
Terry Pratchett, Michael Marshall Smith, Clive Barker, James Joyce, Harlan Ellison, William Ospina
Favourite Games
Mirror's Edge, E.Y.E.: Divine Cybermancy, Dark Souls, Gone Home, Dear Esther, Saints Row IV, Guild Wars 2, Dota 2
Favourite Gaming Platform
PC Master Race
Tools of the Trade
Beefy Computer.
Other Interests
Writing, music, video games, walking.
So, I currently work mostly on the Unreal Engine 4. I say "mostly" because, of course, I still draw and write. But ever since I started going for the Quake 1 speedrun (which is now at 25 mins :D) the curiosity mosquito stung and took a glance at the Quake 1 SDK. I found an open source editor for it called TrenchBroom, and I've been addicted since. It's funny because id Tech 1 (the engine in which Quake 1 is made) is truly an antique at 20 years old. That's fucking ancient in video game terms. But the editing of the geometry on TrenchBroom is so damn intuitive that it feels relaxing. So, I've been working on this old engine with a fascination
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Back from the dead. Reborn.
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Prodigality

0 min read
(I know the word doesn't exist) So, it's been a good 2 years since my last journal entry. I promised updates and I promised writing and it all rings hollow now. It isn't lack of want, or even lack of time, it has to do with outgrowing certain things. I look at my gallery and I look at everyone's gallery and I notice just how heavy the 10 years I've spent here have been with all of those I've befriended. I look at the art of all my fellow deviants and I see tremendous evolution and even outright deviation (c wut I did thar) from the path I saw them start on. Hell, even on those who haven't there is progress. Mind you, this isn't really a se
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Profile Comments 291

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Happy birthday!
Happy birthday!
Happy birthday again, man.
Asi que aqui es donde el viejo camarada guarda su arte he.... hmmm tanto tiempo tanto tiempo.

si lees esto supongo que sera casualidad y si me recuerdas mero recuerdo tal ves.... buen arte buen arte.